RANCANG BANGUN METODE PEMBELAJARAN ANAK USIA DINI BERBASIS ANDROID

  • Sigit Mintoro
  • Kurniawati Kurniawati
  • Muhammad Rudini
Keywords: Unity3d, Application, Android.

Abstract

Preschool plays a major role in supporting the growth and development of Early Childhood. One alternative to support increased learning is to use the facilities of Android mobile devices that are given by parents so that they can be used positively and improve children's motor skills. Therefore, an Android-based learning application was made for early childhood. The method used in making the application is Waterfall by using UNITY3D as a basic programming, and Android SDK (Software Development Kit) and JDK (Java Development Kit) as a tool to change the system into an APK (Application Package) that can be run on an android device . The result is an application that can help children understand basic material and increase the interest in learning that is innovative and interesting for early childhood and the use of more positive android facilities.

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References

[1] Nuraini Fitriana Lutfi. Aplikasi Pengenalan Huruf Untuk Anak Usia Dini Bebasis Android, Jurnal. Prodi Teknik Informatika El Rahma Yogyakarta (2018)

[2] Aprih Widayanto1Linda Refianti. Aplikasi Pembelajaran Huruf, Angka, Warna, Hewan, Sayur Dan Buah Berbasis Android, Jurnal. Sistem Informasi, STMIK Nusa Mandiri Jakarta,2Teknik Informatika, AMIK BSI Purwokerto (2018)

[3] Adellia Ayu Safitri 1, Ananta Aufa Bakhtiar 1, Mettania Vica Wijayanti 1,Imam Asrowardi 2. Aplikasi Pengenalan Huruf Abjad Dan Angka Untuk Anak Usia Dini Menggunakan App Inventor, Jurnal. mahasiswa politeknik negeri lampung (2019)
Published
2019-10-24
How to Cite
[1]
S. Mintoro, K. Kurniawati, and M. Rudini, “RANCANG BANGUN METODE PEMBELAJARAN ANAK USIA DINI BERBASIS ANDROID”, Jurnal Informasi dan Komputer, vol. 7, no. 2, pp. 65-70, Oct. 2019.