PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN INFORMATIKA KELAS VII DENGAN METODE RESEARCH AND DEVELOPMENT (R&D)

  • Nurman Sah Mahmudin Stmik dharma wacana metro
  • Usep Saprudin STMIK Dharma Wacana Metro

Abstract

Currently computer science subjects are still relatively new and are still being introduced in some drive schools, so it is important for students to learn them, especially before students at the previous level (elementary school) take computer science subjects, I find it difficult to learn it. In the Industrial 4.0 era, computer science subjects must be studied from an early age. Therefore, researchers developed interactive multimedia learning media to facilitate learning and motivate students to engage more specifically with computer thinking materials. The concept of interactive learning media is more than just a focus on the material. The researcher added audio, visual video, animation, and what students could try out later. Researchers made the media using Adobe Flash CS6 software. “The design method used is research and development, passing through four stages: preliminary research, planning, design, and development. The results of the study meet the categories of efficacy, validity and practical relevance given and increase students' understanding in the high category ". Material Expert 80.01%, Based on the validation test by media experts, this learning media was declared very effective at 82%. “Learning media has a share of 85.90% and is considered very practical. The increase in students' understanding reached a high level of 81%”.

Downloads

Download data is not yet available.

References

[1] Rusman, Model-model Pembelajaran., jakarta: PT Raja Grafido Persada, 2012, p. 149.

[2] A. Prastowo, Panduan Kreatif Membuat Bahan Ajar Inovatif, Yogyakarta: Diva Press, 2011, p. 239.

[3] Daryanto, Inovasi Pembelajaran Efektif, Bandung: Yrma Widya, 2013, p. 52.

[4] W. A. Surasmi, Pemanfaatan Multimedia untuk Mendukung Kualitas Pembelajaran, t.t: Universitas Terbuka, 2016, p. 25.

[5] W. &. G. M. G. Borg, Educational Research: An Introduction,, New York: Longman, 1983, p. 772.

[6] S. S. Riyanto, Pemanfaatan Augmented Reality Pada Media Pembelajaran Interaktif Peredaran Planet, vol. III, Purwokerto: JUITA ISSN : 2086-9398, 2015, pp. 187-192.

[7] Binanto, Multimedia Digital Dasar Teori dan Pengembangannya, Yogyakarta: Andi Offset, 2010.

[8] D. Grogan, Disentangling the Threads: Analysing Synchronous Online Discussions, vol. 6, San Francisco: Creative Education, 2015.

[9] D. Darmawan, Pendidikan Teknologi Informasi dan Komunikasi, vol. 10, Bandung: PT Remaja Rosdakarya, 2012.

[10] d. Asri Widowati, Pengembangan Bahan Ajar IPA Berpendekatan, Yogyakarta: UNY, 2015.
Published
2023-04-12
How to Cite
[1]
N. Mahmudin and U. Saprudin, “PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN INFORMATIKA KELAS VII DENGAN METODE RESEARCH AND DEVELOPMENT (R&D)”, Jurnal Informasi dan Komputer, vol. 11, no. 01, pp. 32-38, Apr. 2023.